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AI Insights · Timothy · April 2022

Top 5 Boat Games on Android in France - Q1 2022

Discover the performance of the top 5 boat games on Android in France during the first quarter of 2022, with insights into their weekly downloads, revenue, and active users.

Top 5 Boat Games on Android in France - Q1 2022

In the first quarter of 2022, the top boat games on the Android platform in France demonstrated varying trends in downloads, revenue, and active user metrics. Here's a closer look at their performance based on data from Sensor Tower.

Submarine Jump! saw a significant peak in weekly downloads, reaching approximately 7.8K in the week of February 7. However, the numbers dropped sharply afterwards, stabilizing at around 500 downloads per week by the end of March. The game's weekly revenue fluctuated, peaking at about $13 in the week of February 21. Active users followed a similar pattern, with a high of around 13.5K in late February before declining to approximately 1.7K by the end of the quarter.

Port City: Ship Tycoon experienced a notable increase in weekly downloads in mid-January, peaking at around 4.9K. The downloads then gradually declined, reaching about 1.2K by the end of March. The app's weekly revenue peaked at approximately $1.7K in early February and showed fluctuations, ending the quarter at around $642. Active users saw a rise to about 8.2K in late January, followed by a gradual decline to around 3.9K by the end of the quarter.

Space Decor: Luxury Yacht had a strong start in weekly downloads, with a peak of around 5.8K in late January. However, the numbers steadily decreased, reaching about 706 downloads by the end of March. Weekly revenue showed a generally upward trend, peaking at around $246 in mid-March. The active user base fluctuated, peaking at approximately 4.7K in early February before dropping to around 1.7K by the end of March.

Flippy Race had a significant spike in weekly downloads at the beginning of January, reaching around 5.3K. Following this peak, downloads stabilized around 700 per week by the end of March. Revenue for the game was minimal, with occasional peaks of around $11 in mid-January. Active users saw a high of approximately 14.4K in early January before settling around 6.5K by the end of March.

Battle of Warships: Online maintained a relatively stable performance in weekly downloads, averaging around 1K throughout the quarter. Weekly revenue showed slight fluctuations, peaking at approximately $283 in mid-February. The game’s active user base remained consistent, averaging around 2.8K weekly active users throughout the quarter.

For more detailed insights and comprehensive data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022